Tether io dota
Io (DotA 2) Edit. Edit source History Talk (0) Share. Io the Wisp. Roles. Ranged, Support. Base Stats. Tether. Break Tether. ACTIVE – Tether yourself to an allied hero granting both of you bonus movement. When you heal health or mana your target gains the same amount. Stuns any enemy unit that crosses the tether. Breaks when they distance is too great or you cancel the tether…
Dec 31, 2020 · IO Class. Druid. Alianza. Primordial Druid. Skills. Tether: Io ties up the closest friendly hero and throws himself towards him.
12.04.2021
The tether will break if it stretches beyond 900 units. Lasts 12 seconds. Level 1 - 15% movement bonus with 1 stun duration. Level 2 - 20% movement bonus with 1.25 stun duration. Feb 20, 2021 · Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, tethered units target gains a larger portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether.
Io is a Strength hero which belong to the Sentinel since Dota 6.68. Tether. Io tethers himself to an allied unit, granting both units bonus movement speed.
When Io restores health or mana, tethered units target gain 1.5x the amount. Any enemy unit that crosses the tether is slowed. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Break Tether: Io breaks the link to the tethered unit.
Need help : How to stop io from tether teleporting you to enemy fountain? So this is some new trend i see in my archon-legend games. Earlier people would just pick all carry but for some reason i am seeing people taking io 4/5 th pick and ruining game …
Spirits (Active) Jul 25, 2013 · Io is seriously a character that just doesn't need to rely on statistics. Chances are good with Io you'll have plenty of mana, and likely rocking mana boots anyway, so you might as well just buff him with some more HP and a little regen to give you one extra right-click from an enemy hero, because you're basically just relying on tether stuns, some FANTASTIC relocates, a bit of spirit harass Suppose you have a IO tethered to a Necro, and they both have a holy locket. How much would Necro heal if he Ghost Shrouded and Pressed Q, and the Q also hit IO? Ans is 611 HP. Base Death Pulse heal = 120. Ghost shroud heal amp = 75%. Holy Locket heal amp = 35%.
Break Tether: Io breaks the link to the tethered unit. Io, the Wisp, is a ranged strength hero who works best as part of a communicative team. With its support-oriented skill set, Io can share its healing and buffs through Tether and Overcharge, harass enemy heroes out of the lane with Spirits, and materialize itself and an ally anywhere on the map with Relocate.
Chances are good with Io you'll have plenty of mana, and likely rocking mana boots anyway, so you might as well just buff him with some more HP and a little regen to give you one extra right-click from an enemy hero, because you're basically just relying on tether stuns, some FANTASTIC relocates, a bit of spirit harass Suppose you have a IO tethered to a Necro, and they both have a holy locket. How much would Necro heal if he Ghost Shrouded and Pressed Q, and the Q also hit IO? Ans is 611 HP. Base Death Pulse heal = 120. Ghost shroud heal amp = 75%. Holy Locket heal amp = 35%. IO tether heal Amp = 50%. Necro self heal = 283. IO heal from Q = 162.
Tether heal of Necro = 328. Total Necro … Undo 3a. and make Tether behaviour the same as for allies in that Wisp / Io cannot Tether spell immune targets however gaining spell immunity during the Tether does not break it.] The suggestions that are in '[ ]' brackets are the ones that I do not think should be carried over however should the Aghanims prove to be too underwhelming they could be carried over to make the … Io has a fixed pattern for choosing which one to tether to, depending on who hosts the fight: If you host the fight, the priority is right -> left -> down -> top. If the opponent hosts, it's top -> right -> left -> down. Break will not snap the tether. Stellt eine Verbindung zwischen Io und einer verbündeten Einheit her, wodurch sich beide schneller bewegen.
Dota Plus (Rank): These are 7 grids all according to the Dota Plus Role Assistant. This is how players in each skill bracket pick heroes and play them in particular roles. Generally, you need to subscribe to Dota Plus, which is a paid feature, to access these grids. Dec 31, 2020 · IO Class.
While tethered, Io's health and mana regeneration is also restored to the ally. Enemy units that cross the tether are slowed. Io may cancel tether at any time with Break Tether. Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, tethered units target gains a larger portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether.
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Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, tethered units target gains a larger portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether.
Any enemy unit that crosses the tether is slowed. The tether breaks when the allied unit moves too far away, or Io cancels the tether.